Location-based social software for mobile devices

ABSTRACT

A method for communicating location information to a device includes receiving, at a computer system that implements a social networking service, location information that represents a geographic location of a device associated with a first user; associating, by the computer system, the received location information with a profile associated with the first user; and sending, from the computer system to a device associated with a second user, a message that is generated based at least in part on the location information.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of, and claims priority to, pendingU.S. patent application Ser. No. 16/198,195, filed Nov. 21, 2018,entitled “Location-Based Social Software for Mobile Devices,” which is acontinuation of, and claims priority to, pending U.S. patent applicationSer. No. 15/651,880, now U.S. Pat. No. 10,142,770, filed Jul. 17, 2017,entitled “Location-Based Social Software for Mobile Devices,” which is acontinuation of, and claims priority to, U.S. patent application Ser.No. 15/131,453, now U.S. Pat. No. 9,712,958, filed Apr. 18, 2016,entitled “Location-Based Social Software for Mobile Devices,” which is acontinuation of, and claims priority to, U.S. patent application Ser.No. 13/784,700, now U.S. Pat. No. 9,319,832, filed Mar. 4, 2013,entitled “Location-Based Social Software for Mobile Devices,” which is acontinuation of, and claims priority to, U.S. patent application Ser.No. 13/621,118, now U.S. Pat. No. 8,670,786, filed Sep. 15, 2012,entitled “Location-Based Social Software for Mobile Devices,” which is acontinuation of, and claims priority to, U.S. patent application Ser.No. 13/526,458, now U.S. Pat. No. 8,676,173, filed on Jun. 18, 2012,entitled “Local Social Awards,” which is a continuation of, and claimspriority to, U.S. patent application Ser. No. 12/564,661, now U.S. Pat.No. 8,204,513, filed on Sep. 22, 2009, entitled “Location-Based SocialSoftware for Mobile Devices,” which is a continuation of, and claimspriority to, U.S. patent application Ser. No. 11/126,762, now U.S. Pat.No. 7,593,740, filed on May 11, 2005, entitled “Location-Based SocialSoftware for Mobile Devices,” which claims the benefit under 35 U.S.C. §119(e) of U.S. Patent Application No. 60/570,410 filed on May 12, 2004.The disclosure of each of the foregoing applications is incorporatedherein by reference.

TECHNICAL FIELD

This invention relates to systems and methods for connecting people toeach other, and more particularly to connections of acquaintances foractivities such as socialization.

BACKGROUND

People are social creatures—some more social than others. We expressthis socialization through relationships, and we carry it out throughcommunication. Many communication techniques have been used—from directdialogue to smoke signals to telegraph to telephone and wirelesscommunications, such as cellular telephone. Modern technological modesof communication are very convenient, very easy to use, and veryefficient.

However, establishing the communication is not always easy. Such a stepgenerally involves getting all the people for communication on a singlecommunication channel, whether in the same room, on a single phone call,or whatever—often termed as a “meeting” in a business context or perhapsa “party” or “confab” in a social context. Setting up the meeting orparty is not so easy, however. The process may require sending outinvitations, either by paper or electronically. The organizer may thenneed to tally up any responses to determine who will be coming.Alternatively, an electronic system such as a meeting scheduler can keeptrack of responses. Another way to set up a meeting or party is simplyto contact each invitee directly (or by having a helper do so), such asthrough numerous telephone calls or e-mails messages. Such a process canbe rather time consuming, and is perhaps too much work for a spontaneousget-together. Certain on-line systems also can help organize a party,keeping track of RSVP's and other information. Yet these too requireadvance planning and fairly involved organization. In addition, many ofthese systems require the organizer to select attendees from amanually-created list of acquaintances, such as members of an e-mailaddress book.

SUMMARY

This document discloses systems and methods for allowing acquaintancesto find each other so that they can get together, and perhaps have agood time. In general, users of a system may employ portable devices,such as e-mail or text-message enabled telephones, to identify theirlocation to their acquaintances, such as through a server that keepstrack of relationships established between users. The system may alsodetermine the distance between users so that only users in closeproximity to each other trade communications. In this way, users do notreceive communications if it is impracticable for them to establish ameeting with their acquaintance or acquaintances.

In some embodiments, such a system may have a number of advantages. Forexample, a system may allow for convenient communication among friendswho like to socialize but do not want to plan every outing. The systemmay also allow for spontaneous socializing, where friends who were notthinking of being with each other end up together for a fun evening. Inaddition, a system may help avoid the problem of friends who were outnear each other, but never realized it until later. In general, thesystem has the ability to turn an otherwise lackluster evening into avery fun night on the town. Also, the system may be extended usingwell-known social networking approaches to allow for communications, notonly with direct friends, but with friends of friends and other furtherrelations. In addition, people may be related to others by the systemaccording to interests provided by each user or inferred by the system.As such, a particular evening may be improved for a user, and by meetingadditional people, the person's entire social life can be improved. Nomore sitting alone and lonely.

One embodiment of such a system can be found at the Dodgeball web site,hosted at www.dodgeball.com. This system is directed to location-basedsocial software for mobile devices, such as cellular telephones. Thesystem provides a unique means by which friends can register themselveswith the system, so that the system knows who their acquaintances are orshould be. The user may then identify their location, and receiveinformation about the status of nearby friends, while those nearbyfriends learn the status of the user. When integrated with features suchas coordination of reviews of various venues, and the ability to send amessage by shouting it out to one's friends, this system has drawn anumber of users recently and a number of positive comments.

In one aspect, a method is disclosed for establishing connection betweenusers of mobile devices. The method comprises receiving at a computer alocation of a first user from a first mobile device, receiving from asecond mobile device a location of a second user having an acquaintancerelationship to the first user, and sending a message to the firstmobile device based on the proximity of the first user to the seconduser. The user locations may be determined by converting a locationproxy (which may comprise a venue name) to a set of correspondinglocation coordinates, which may comprise GPS coordinates. The venue namemay be parsed form an electronic mail message, and the electronic mailmessage may be parsed into components from a MIME header. The messagemay also be sent over a text messaging system.

In some aspects, the acquaintance relationship may be a friendrelationship or a friend-of-a-friend relationship. The location of thefirst user may also be retired a predetermined time after receiving thelocation of the first user, so that other users may no longer learn thelocation of the first user. In addition a message to the second mobiledevice may be blocked based on a selection by the first user to hidefrom the second user.

In yet other aspects, a venue review may be received from a third userand the review may be made available to the first user and the seconduser. In addition, a message may be sent to the second mobile devicebased on the proximity of the users to each other. Also, the first sentmessage may provide the identity of the second user, and the second sentmessage may provide an indication that another user is in the proximityof the second user, without providing the identity of the first user.

In another aspect, a system for providing information aboutacquaintances is provided. The system may include an interface toreceiving messages from users of the system providing informationassociated with their location, a location engine configured tocorrelate the received location information to a location identifierthat may be compared to other location identifiers, an acquaintanceidentifier configured to identify acquaintances of users providinglocation information to the system, and a message generator to preparemessages to users regarding the locations of their acquaintances ifthose locations are proximate to the users. The interface may comprisean e-mail in box, and the location engine may comprise a table thatcorrelates venue names to geographic coordinates. The message generatormay be configured to prepare a first message for a first user about thelocation of a second user who is identified as a friend of the firstuser, and to prepare a message for the second user about the location ofthe first user. In addition, the message generator may be responsive toinstructions from the location engine and the acquaintance identifier sothat the message generator only prepares messages for users of apredetermined relationship and in a particular geographic area. Themessage generator may also be configured to prepare a plurality ofmessages for a plurality of users identified as friends of a first user,when the first user requests that messages be addressed to the friendsof the first user.

In another example, a system for providing information aboutacquaintances is disclosed. The system may include an interface toreceive a message from a first user of the system, means for identifyinga set of users of a particular relationship to the first user within aparticular proximity of the first user, and a message generator toprepare messages for the set of users in response to the message fromthe first user.

In another aspect, a method for managing interaction among users of asystem is disclosed. The method may comprise receiving at a computer aplurality of join commands from a plurality of user at one or morelocations, correlating users into sets according to general geographiclocation, correlating users into subsets according to indicia ofcommonality or affinity with each other, and instructing the users viaelectronic message to identified locations grouped by commonality oraffinity. The method may further comprise instructing users inparticular sub-sets with suggestions for activity based on thecommonality or affinity. The method may also comprise instructing usersin particular sub-sets with hints about their commonality or affinity.The method may also repeat the actions of correlating users into subsetsaccording to commonality or affinity with each other, and instructingthe users via electronic message to identified locations grouped bycommonality or affinity, so as to form additional groups.

The details of one or more embodiments of the invention are set forth inthe accompanying drawings and the description below. Other features,objects, and advantages of the invention will be apparent from thedescription and drawings, and from the claims.

DESCRIPTION OF DRAWINGS

FIG. 1 is a perspective representation of a geographic area in whichacquaintance may be located.

FIG. 2 is a plan view or map of a geographic area of twelve city blocksin which various acquaintance are located.

FIG. 3 is a schematic representation of information flow in a system forproviding communication among acquaintances.

FIG. 4 shows messages sent and received by a number of acquaintances ina text-messaging system.

FIG. 5 is a flow chart showing actions by a client and a server in asystem for allowing communication among acquaintances.

FIG. 6 is a schematic diagram of a system for managing communicationamong acquaintances.

FIG. 7 is a cartoon showing exemplary uses of a system for enablingcommunication between and among acquaintances.

FIG. 8 is a screen shot of a sign-up screen.

FIG. 9 is a screen shot of a test screen.

FIG. 10 is a screen shot of another test screen.

FIG. 11 is a screen shot of a profile screen.

FIG. 12 is a screen shot of a photo update screen.

FIG. 13 is a screen shot of an invitation screen.

FIG. 14 is a screen shot of a friend management screen.

FIG. 15 is a screen shot of a community screen.

FIG. 16 is a flow chart of a system-directed social session.

Like reference symbols in the various drawings indicate like elements.

DETAILED DESCRIPTION

FIG. 1 is a perspective representation of a geographic area 10 in whichacquaintances may be located. The geographic area 10 is hypothetical andis intended to exhibit a number of different venues in whichacquaintances may find themselves. A venue may be any appropriate typeof location in which a person may want to be, such as a home, apartment,bar, restaurant, parking lot, sports stadium or arena, or streetaddress. The term acquaintance is used broadly here to indicate userswho may want to communicate with each other. It may include old friends,friends of friends, or acquaintances of more remote relation.

In the geographic area 10, for example, a person could be located at anempty lot 12, 20, such as a parking lot or a park. In such a location,they may desire to meet with friends who want to grill out or play agame such as basketball or soccer in the park. Perhaps they have foundthemselves in the park alone or with an odd number of players, and wouldlike to complete the teams for a fun game. A user could also be locatedin stadium 16, such as watching a college football game. Yet anotheruser could be driving around in a car 18 or parked, while another couldbe home in her penthouse apartment 14, waiting for people to come to aparty she is throwing. Each of these people could be friends, could benear each other, and could be interested in doing something together,and yet might not know that others are nearby and interested. What awaste.

FIG. 2 is a plan view or map of an geographic area 10 of twelve cityblocks in which various acquaintances are located. Some blocks such asblock 12 may be open, such as for parking lots or parks, while othersmay have buildings located on them. Each location that may be uniquelyidentified may be considered to be a venue. As such, each user'slocation may be identified by the venue in which the user is located.For example, user 24 a may be in a sports arena. User 26 a may be at abar, while user 28 a may be sitting in a car in a parking lot. In such asituation, the venue may be identified by the name of the parking lot orits address, such as by cross streets. Finally, user 30 a may be in awarehouse, such as at a rave party, while user 32 a may be at home intheir apartment. Each of these two locations or venues might simply beidentified by their street address.

Each of the users is alone. Without assistance, they might each continueto be alone, without knowing that the others are within easy walkingdistance, and in some cases next door. If they had readily-available yetnon-intrusive information about the location of one or more of theothers, they might decide to go where the other person is and have amuch better time. This increased social interaction can lead to manypositive things that occur when there is more direct interaction withothers.

Each of the users may be a member of or associated with a system(discussed, for example, below) that tracks the various relationshipsbetween and among the users, who form a community. Associated with themembership in that system, the user may provide information to completea profile about the user. For example, profile 24 b may contain allrelevant information about user 24 a, such as the user's name, gender,and other identification information. The profile 24 b may also includeone or more images or digitized photographs of the user. In addition,the profile may contain information about preferences by the user, suchas smoking/non-smoking status, religion, educational background,hobbies, and other features that are commonly associated with profilesfor relationship or dating systems. Moreover, bar or restaurantpreferences may be stored in the profile, along with other appropriateinformation. Alternatively, information about a user or users may bestored in multiple files, including a file or files that would normallybe termed a profile, and files that would not.

The profile could take many different forms. For example, classicprofile information entered by a user, such as on a web page, (e.g.,hobbies and various preferences), could be kept in one file or area.Other profile information could include restaurants reviews by the user.Still other profile information could include relationships identifiedby the user, including friend relationships and others.

FIG. 3 is a schematic representation of information flow in a system 38for providing communication among acquaintances. In this example, fourusers, as represented by their mobile devices, have previouslyestablished themselves as members of a community. Member TJ 42 is theprotagonist in the example. However, information flow is bi-directionaland constantly changing, so that no user is necessarily a primary user.Member Tony 44 has been identified as a friend of member TJ 42—such asby TJ selecting Tony from a roster of members of the system, and/or byTony selecting TJ. Member Don Pablo 46 is a friend of member Tony 44,and thus by extension, a friend-of-a-friend of member TJ 42. MemberKatie 48 is identified here as a “crush” of member TJ 42, which meansthat member TJ 42 has identified her as someone on which he has a crush.Member Katie 48 could also be a friend or a friend-of-a-friend of memberTJ 42. Each of the members could have a variety of relationships to eachother also (e.g., two users could be both friends andfriends-of-friends), essentially filling out a social web or socialfabric.

The labels applied for certain relationships—e.g., acquaintance, friend,friend-of-a-friend, and crush—are not intended to require any sort ofsocietal relationship, but are meant to apply more broadly to the rolesthat users take or assign with the system. For example, member TJ 42 maychoose to have a direct relationship with member Tony 44, and therebymake himself a friend of member Tony 44, even though the two mightsimply be called “colleagues” in a social setting.

In the example of FIG. 3, the operation being pictured is one in whichmember TJ 42 enters, opts in, or logs into the system, thereby startinga number of message flows. The other members have already identifiedthemselves and their locations to the system, and are currently activein the system. The messages revolve around a server 40, to be describedin more detail below. The server 40 could take any appropriate form, butin one example could simply be a server for receiving electronic mailmessages from an electronic mail in box, analyzing the information inthe messages, using that information to identify acquaintances who arecurrently logged onto the system 38, and generating appropriate messagesto be transmitted to each of the acquaintances.

Member TJ 42 starts the messaging process by sending a message to theserver 40. The message may take any appropriate form, such as a ShortMessage Service (SMS) message. The message may also be in the form of ane-mail message to be received by the in box of a related server. Themessage may be formatted in a particular manner so as to carry as muchinformation in as little data space as possible. By using specialformatting, the message can more easily operate using protocols such asSMS that have limited upstream bandwidth, and also to allow the user tomore easily enter the data. In addition, use of a generic messagingformat like SMS or e-mail allows the system to be carrier-independent sothat users can gain the benefits of the system even if their carrierdoes not officially support it. In addition, the messages may begenerated by an application, such as a J2ME/Java/Brew application,present on the device, so that users may be presented, for example, withmenus and soft keys (which may be context dependent), and userselections may then be translated into commands to be sent by thedevice. Such commands may also be of a form so that they arecarrier-independent. Commands may also be provided by voice, and couldbe handled similar to the well-known Moviefone system.

As described here, the message formatting comprises a message typeindicator, or command, and a message body. The message type indicatormay be a single character that represents the sort of functionality theuser wants to invoke from the system. For example, a system could offera number of functions based on the user's location, could answerquestions for a user, and could deliver messages for the user. In such acontext, a user could indicate that they are submitting a location bybeginning the message with an “at” or “@” symbol. The person couldindicate that they wish to post a question by preceding the message witha question mark, or “?”. The person could indicate that they want tosend a message, such as to an entire group of acquaintances, using anexclamation point, or “!,” which in this context may be referred to as a“shout out” symbol.

Other symbols could also be used. For example, “/” or “w/” could be usedto indicate the word “with” so as to tell the system the people (whethera member of the system or not) who are with you at a venue. Thus, forexample, if the person with you is a member, the system could includeinformation about them (such as their photo) in any messages sent toyour friends. As another example, “off” may be used to stop receivingmessages or to “opt out” of the system so that messages about you arenot sent to other users. In addition, the command “help” may be used toretrieve assistance with command syntax. A command of “vacation” couldalso be used to opt out for a period of time, such as 3, 5, 7, 10, or 14days. In addition, users may be allowed to set up specific groups, whichmay be subsets of their entire group of friends, or distinct groups offriends. For example, a user may have a work group of friends and asocial group of friends, and may want to broadcast their activity on aparticular night only to one group. A command in such an environmentcould take the form of “softball team@Luna Lounge.” In addition, userscould be presented with selections, or be allowed to enter commands, toblock other users on-the-fly, e.g., “Reply with ‘block’ to stopreceiving messages from this user.” In general, however, there are greatadvantages from having a simple interface that is unobtrusive and easyfor users to learn.

Messages may also be formatted or reformatted, for example, to lower theamount of information transmitted in the system. As one example, globalfind and replace may insert shorthand proxies in place of longer terms,such as “w/” for “with,” “&” for “and,” “st” for “street,” etc. Contentmay also be added to a message, such as a message sent from a server toa device. For example, a request formatted as “?bar” in New York Citymight return dozens or hundreds of results. In such a situation, thedevice may be sent a follow-up question like “did you mean Ace Bar?” andperhaps also “or Luna Bar?” and perhaps also “or Magician Bar,” until afull-sized message is created. As one example, a message may have amaximum allowable size of 140 characters. A user may also be able tomake more complex queries such as compound queries. For example, acollaborative filtering engine may identify relevant informationrequested by a user, e.g., a user may ask for all venues within tenblocks that their friends have recommended or that people who haveidentified themselves with particular characteristics (e.g., lovers ofIndian food) have recommended.

In FIG. 3, the screen for member TJ 42 shows that he is sending amessage to a New York City instantiation of the system, and is tellingthe system that he is located at a bar called the Luna Lounge. When heexecutes a “send” command, the message is sent via path “A1” to server40. As explained in more detail below, server 40 may then identifymember TJ's 42 acquaintances, identify which of those acquaintances iscurrently active in the system, and also determine in appropriatecircumstances which of the acquaintances is near the Luna Lounge. Inthis example, three acquaintances meet these criteria. The server 40 maysend each of the acquaintances messages whose content depends on thetype of acquaintance relationship. For example, member Tony 44 is afriend, so he may be sent a message, as shown by arrow B1, that states:“Your friend TJ is at Luna Lounge (171 Ludlow St.) Why not stop by andsay hello?” Thus, the system will have taken the location identifier“Luna Lounge” and associated it with an address, such as through asimple look-up function, and generated a message in a predeterminedformat to send to member Tony 44.

Member Don Pablo 46, as one of Tony's friends, is a friend-of-a-friendto member TJ 42. Thus, the server 40 may generate a message, as shown byarrow C1, for member Don Pablo 46 such as: “TJ is at Luna Lounge. Youknow him through Tony.” Member Katie 48 is a crush of TJ's, meaning thathe has identified her as someone on which he has a crush, and as someonewho he is willing to let know about the crush. TJ, in this example, isindeed a brave young man. The server 40 prepares and formats for memberKatie 48 a message, as shown by arrow D1, of: “TJ has a crush on you. Heis at Luna Lounge (171 Ludlow St.).”

Thus, with the help of some computer technology and a very brief textmessage (perhaps accompanied by a flattering photo), TJ is able to makehis feelings available to Katie. Katie in turn has options. She canignore the message and stay where she is (perhaps with another man). Shecan send a scout to the Luna Lounge to check TJ out. Or she can run overto the Luna Lounge herself, and determine the best way to approach TJduring that famously uncomfortable time of first meeting. Also, if bothusers have identified the other as a crush (a “bilateral crush”), thesystem may send a message such as “TJ has a crush on Katie. Katie has acrush on TJ. You two should make out. Reply to introduce yourself”Bottom line, the dating game has yet more rules, and more opportunities.As indicated next, the messaging between TJ and Katie (as managed by theserver 40) is different than the messaging between TJ and others, sothat Katie may maintain privacy and security.

While the server 40 is generating messages for all of TJ'sacquaintances, it may also be generating messages for TJ—here one foreach of his acquaintances. For example, with respect to Tony, the server40 may transmit to TJ a message, as shown by arrow A2, that is theobverse of the message sent to Tony, i.e., “Tony is at Happy Place (2600Forest Ave.) Why not stop by and say hello?” As to friend-of-a-friendDon Pablo, server 40 may generate a message, shown by arrow A3, such as:“Don Pablo is @ IC Muggs. You know him through Tony.”

With the exception of the bilateral crush discussed above, the messageregarding crush Katie is not symmetrical with the message sent to Katie,and thus offers privacy to Katie. Specifically, the message isnonspecific or anonymous about Katie's identify and location. Themessage, as indicated by arrow A4 may state: “One of your crushes isnearby. Make yourself look nice.” The system may allow a user toidentify a number of crushes, and thus TJ will not be able to know whichis nearby. (The system may be set not to identify nearby crushes if theuser has too few identified crushes.) Also, the message does not tell TJwhere Katie is. Rather, in this embodiment, the message sent conveys:“One of your users (we're not going to tell you who) is somewhere within10 blocks (we're not going to tell you where), but we just told themwhere you are, so go make yourself look nice.” Where the area issufficiently large (e.g., ten city blocks), the approach provides greatanonymity.

It should also be noted that each user may be provided with other waysto limit their “transparency” to the system. As one main example, thesystem may be established so that users are only made part of theprocess above if they are currently “active” in the system. “Active”status can be established when a user sends a message, such as an “@”message, and may expire after a predetermined amount of time. Where thesystem is used for social applications, that amount of time may be, forexample, about three hours. With such a time limit, a user is unlikelyto be in a location more than three hours after arriving there, so suchan approach helps ensure that the user is not visible in the system whenthey do not want to be, and also helps ensure that “stale” informationis not on the system. In addition, when a user checks in again, even ifit is before a prior check in has expired, the new location entered bythe user overwrites the old location.

A user can also limit his or her visibility by not becoming active atall. The user could also simply leave the area, and the system and otherusers will not know where he or she went. In fact, the locationidentification described above may be inferential and based on selfreporting by the users. In addition, users may send a command to opt outof the system and thus become inactive so that messages about them areno longer sent. Even where the location is determinant, e.g., based onGPS readings, the user may leave inactive a certain time after optingin, or may manually get out.

Users may also be given the option to limit how their information isshared or used. For example, a user may identify other users who theyspecifically do not want to associate with, and the system may blockinformation flow between the users. The system might also requiredual-affirmation for the closest relationships, such as a first-degreefriend relationship. As such, each friend will need to identify theother before they can be classified as friends; unilateralidentification of a friendship will only result in functionality likethat described for a “crush” above. As always, the use of such featuresshould be balanced with issues of usability and interference with theexperience offered by the system.

The messages received and generated by server 40 may take a variety offormats, which can take advantage of the capabilities of the system 38and of the users' particular devices. For example, because the systeminvolves a sort of on-line community, thumbnail portraits of thecommunity members may be available. As such, those portraits may betransmitted with any message about a user. In addition, though simple,single-line messages are described herein, more complex messages can betransmitted, such as multiple commands in a single line that the server40 may parse out, or longer commands generated by a user's device inresponse to selections (such as selection of an icon) by a user.

Messages may also be accompanied by a number of response options. Forexample, each message may be formatted so that any reply to the messageis actually sent to the user who is the topic of the message. Inaddition, a message may come with a number of preformatted responses, sothat a user need not think up and type a reply, but can instead simplypush a single button for a preformatted reply, which may be a reply backto the system or to another user who was the subject of arecently-received message. In addition, a user may be given theopportunity to one-button dial or voice message the other user.Moreover, activity with the system may trigger text of voice phone callsor pre-recorded voice messages or photos, etc. to be sent to users.Also, the system may use known methods to format graphical maps thatshow the location of a user relative to his or her friends, and maytransmit such maps to a user.

FIG. 4 shows messages sent and received by a number of acquaintances ina text-messaging system. In general, the figure shows outgoing(designated “out”) and incoming (designated “in”) for each of themembers—TJ, Tony, Don Pablo, and Katie—in the example above. Thisrepresentation is intended to show time-wise, approximately, how themessages flow in the example. The first messages are at the top of thefigure, while the last are at the bottom. The figure also shows actionsnot discussed in the example above, including activation by Tony and DonPablo before TJ's activation, activation by Katie at the same time as orafter TJ's activation, and activation by another friend named Frankie.

Starting at the top, Tony and Don Pablo, who are friends, activate theservice from respective bars where they are located, and the systemtells each where the other is. At this point, Tony and Don Pablo couldget together for a drink, either at Happy Place or IC Muggs. They maycall or message each other to coordinate such a meeting. At some latertime, TJ activates from the Luna Lounge, and the system generatesappropriate messages, as discussed above, for TJ, Tony, and Don Pablo.Around the same time, but perhaps after, Katie activates. Katie is not afriend of any of the other members, but has been identified by TJ as acrush. Thus, both she and TJ receive messages as discussed above.

The added message is a “shout out” message from Frankie, who just gotback into town, and wants to meet up with all his acquaintances, whichinclude TJ, Tony, and Don Pablo (but not Katie). His shout-out messagecauses the message to be sent out to all of his acquaintances. They maythen begin text messaging or calling between or among members of thegroup to determine where everyone can meet. For a shout-out, the initialmessaging is one-way, from the shouter to everyone else.

FIG. 5 is a flow chart showing actions by a client and a server in asystem for allowing communication among acquaintances. The operations bythe client and server are separated by a dotted line to help clarify theactions in the system. However, no particular technical arrangement isintended by showing the two sides. In particular, a formal“client-server” architecture is not needed. Rather, the labels of clientand server are simply indicative of the device that is seekinginformation and the device that is providing information. Of course, theroles of client and server may be reversed as appropriate. In addition,the use of the singular form is not meant to be limiting; the client orserver could be one device or a number of devices combined into a systemor subsystem.

As shown in the figure, a client first submits 50 a device location, andthe server receives that submission 52. The location may be submitted ina variety of forms. For example, the location might be submitted via aproxy, such as the “proper name” of a venue (e.g., restaurant, bar,public place, park, store, arena), or a street address. The locationmight be more determinant and explicit, such as location coordinates. Orthe location could be automatically generated, such as by a GPS featureassociated with the device. Users may also be provided opportunities toadd venues to the database of venues, and may do so, for example, via abrowser-presented mapping program in which the user may first locatelocal landmarks, and may then select a location to be associated with avenue name.

The message may also take many forms. One exemplary form is an SMSmessage. Another is a mobile e-mail message. In such a situation, theserver may parse the message to extract usable information from it. Forexample, the message may have Multipurpose Internet Mail Extensions(MIME) that need to be extracted. In addition, the message itself mayneed to be parsed or otherwise analyzed. In one example, a system mayparse the “to” information from the message to determine certainintentions by the user. For example, in the example above, the user sentthe message to “nyc@dodgeball.com,” thus indicating the user was in NewYork, and wanted to use functionality of the system dedicated to NewYork City—such as restaurants and bars in New York. Identification ofsuch information can, for example, allow the system to distinguish amessage “@Mortons” to be directed to a Morton's restaurant in New YorkCity, Chicago, Dallas, or Minneapolis, depending on the prefix placedbefore the “@” symbol.

The system may extract out of the “from” field identificationinformation about the user, so as to allow access to the user's profile.Such information is needed to determine, for example, who the user'sfriends and crushes are, and what their preferences are. Friends may beidentified by a simple table look-up, while friends-of-friends can beidentified with a database query. In addition, the message itself can bebroken down, such as into a prefix or command portion, which couldcontain for example the symbols @, ?, !, or /, and a message portion,which could include a venue name or a question. Such interpretation ofthe message components is shown at box 56.

The system may then use the extracted information to perform functionsfor the device. For example, the system may initially verify the user bycomparing the user identification information against a table of currentmembers (step 58). If the user is not a member, the system may send amessage 60 that the device may receive and display 62. The messagecould, for example, simply state an error based on the fact that theuser is not a member. The message could also include an option for theuser to become a member immediately.

Where the message is an “@” message, the system may check to see if thelocation information (such as a location proxy in the form of a venuename) is present in the system. This may involve, for example, comparinga received venue name against a list of venues for which the location isknown (and may also check common misspellings of the venue name). If thevenue is unknown, an error message may be sent by the server (box 66)and displayed by the client device (box 68). The server may also resolvethe location 70, such as by retrieving geographic coordinates for alocation from a look-up table having venue names and correspondinggeographic coordinate locations, such as GPS coordinates. The distancebetween two locations may then be computed by known methods. Also,particular venues may have their separation distance determinedbeforehand, and such a distance may be used. Thus, location and distancemay be determined both explicitly and implicitly, or by any appropriateapproach.

The server may then test for all acquaintances of the client's user whoare active in the system, retrieve their location coordinates, and checkthe first member's location against those other locations (box 72).Friends-of-friends and other similar relationships (e.g., users sharingcertain common features in their profiles) can also be identified. Thedistance between users can be computed using well-known techniques, andhigh degrees of accuracy are not critical. Once a subset of members,which consists of (1) acquaintances, (2) who are active in the system,and (3) are nearby, are identified, the system may then format andtransmit appropriate messages to each relevant member as described above(boxes 74, 75). The user of the client device may be sent one or moremessages as discussed above (box 76).

The system may also provide for messaging between and among users whohave not yet identified themselves as friends of each other, or who arenot even acquaintances of each other. For example, the system mayperform “matches” between or among two or more users with information inthe user profiles. For example, users having a particular hobby that areactive in the system and proximate to each other may be identified. Insuch a system, the server may generate, and each user's device maydisplay, a message such as: “Ron Mexico is @Luna Lounge, and like you,he is an AC/DC fan. Reply to send a message to him” (boxes 77, 78, 79).

While the steps in the flow-chart are shown as occurring in a particularorder for exemplary purposes, any useful order could be employed. Thus,for example, verifying a user could occur later in the process, or lackof verification could be inferred from an error created when an attemptto match the user to a database occurs. Also, additional steps may beadded to the process or steps may be removed. For example, submissionsby users may be checked for more than just location and acquaintances,or for factors other than location or acquaintances. Also, the order forreceiving and sending messages, and the formats in which messages arereceived or sent may also be changed.

FIG. 6 is a schematic diagram of a system 80 for managing communicationamong acquaintances. For illustrative purposes, the system is shown in asimplified, schematic form, but it could be, and would be expected tobe, much more complex. However, the functionality of the system to bedescribed can operate on a number of systems, as would be understood bya skilled artisan, and the particular implementation of the system isnot critical.

As shown, system 80 comprises a sub-system, which itself may be acomputer system 82 such as a computer server or group of servers.Computer system 82 functions to communicate with the outside world, suchas through a connection to a public network like the Internet 84. System82 may also be connected to or through other networks, such as a localarea network (LAN). Such a second connection may permit for monitoring,maintenance, and updating of the computer system 82 by an administrator.The Internet 84, as anyone knows, can be further connected forcommunication to any of a variety of other systems and sub-systems. Asshown in this example, the systems include cellular networks 88, 90 thatmay communicate with mobile devices 94 through antennae on towers 92.Communications between and among these systems may follow standardprotocols and guidelines, such as for SMS or MMS text messaging, e-mail,WAP operation, TCP/IP, or UDP, including with applications programmed(e.g., j2ME) to provide alerts while listening for incoming data.

The computer system 82 includes a number of components that allow it tocommunicate and to have functionality like that described above. Forexample, interface 86 may handle communication with the world outsidecomputer system 82. The interface 86 may comprise, for example, a webserver and/or a mail server. In one embodiment that allows forsimplified operation, messages from users can arrive in a common e-mailin box, and be handled in order to extract information from themessages. Messages may also be received as SMS or MMS text messaging.Interface 86 may also comprise other servers or combinations ofcomponents.

Arriving information, such as in the form of messages, may be firsthandled by parser 96, which may be programmed in a conventional mannerto recognize certain information in a message, extract it from themessage, and place it into a form that is usable by the computer system82. In a typical text message, the information may be in MIME headerssuch as To, From, Subject, and Body. The format of incoming messages mayvary from carrier to carrier or may vary for other reasons (e.g., e-mailversus SMS), so particular parsing routines may be used to match theidentified carrier for the incoming message.

With the information extracted from the message that enveloped theinformation, a message analyzer 98 may look at each piece ofinformation, as described above, to determine: (a) what city the user isin; (b) who sent the message; and (c) what the user is trying to do bysending the message. For example, the system may first look at the “to”field to determine which program or system to use, by assuming, forexample, if a user sends a message to “nyc@dodgeball.com,” then the useris in New York City. The system will thus infer that the user is in NewYork City, and will deliver content and answers that are relevant to NewYork City.

The system may then look to the “From” field to determine who sent themessage. For example, the message may be “from” 9175551212@vext.com,which could be a reformatted address for a text messaging cellulartelephone. The message analyzer 98 may initially split the data at the“@” sign, using the data to the left to determine who the user is andusing the data to the right side to determine if the message is comingfrom a mobile device at all. The data to the right of the “@” sign maybe compared to a database table of all the accepted e-mail hosts sothat, for example, users who are not sending from a mobile device aretold “your device is not currently supported.”

The data to the left of the “@” sign may be compared to a database tableof user identification numbers, such as telephone numbers. Theidentification data may then be used, e.g., by friend identifier 100 tolook up all friends, and friends-of-friends for the user, and then todetermine which of those users is currently active in the system (e.g.,logged-in in the last three hours).

The locations of the active users identified by the friend identifier100 may be computed by location engine 102, and the distance betweenrespective users may be computed by known methods to identify whichusers are proximate to each other (e.g., within ten blocks of eachother). Various parameters may be used by location engine 102, such asparameters that set the distance between users that controls whether theusers receive messages about each other. For example, the distance maybe a predetermined distance (e.g., ten blocks) or may vary based onlocation (e.g., closer for areas, like a downtown, where people canexpect to walk from venue to venue), time of year, weather (e.g., closerwhen it is cold or raining outside), or other appropriate factors.

The system may be modular to allow for multiple applications running ona common platform. The platform may include, for example, the interface86, parser 96, message analyzer 98, and location engine 102. Theplatform may thus be established to verify users, establish theirlocations, and communicate with them. Various applications may then usethat information to provide certain social functionality, such as thatdescribed herein with respect, e.g., to FIGS. 5 and 16. Standardprogramming interfaces may also be defined for the platform to makedevelopment of applications easier. Such a system may allow for readydevelopment of new applications that can be readily incorporated into acommon system with which users are already familiar.

The parser 96 or message analyzer 98 may also extract the “subject” and“body” fields for the command that the user has sent. As noted above,the command can be comprised of, for example, an ascii character such as!, ?, or @ as a short-hand indication of the user's intent. Thecharacter may be followed by one or more commands or parameters.

One command is the “at” or “@” command, which allows a user to identifyhis or her location, such as in a particular venue or at a particularaddress. Exemplary uses of this command are described above and below.As noted, this command notifies certain other users of the requestinguser's location, and also identifies the person as “checked in” oractive in the system (so that the user will receive messages from otherusers, at least for a period of time).

Another command is the “shout out,” or “!” command, which as describedabove, causes a message to be sent to all of the users in a particulargroup, such as a group consisting of the friends of the personrequesting the shout out. The shout-out command may also allow a user tobroadcast a message to all other users in a particular proximity(whether geographic and/or time frame), regardless of their acquaintancerelationship. The syntax of this latter option involves preceding the“!” command with a location identifier, such as “Ace Bar!hello there,”so that everyone recently activating near Ace Bar receives the message“[User] is @ Ace Bar and says ‘hello there’ @ 11:59 p.m.” If the userinstead says “!party at my apt tonight”, without specifying a venuebefore the command, the message will be broadcast to all friends of theuser, but not friends-of-friends (though in other examples, it couldalso be configured to be sent to friends-of-friends, or even moredistance acquaintances). The message could be, for example, “[User]says: ‘party at my apartment tonight’ (11:59p.m.)” Other formats formessages may be employed, as would be understood by a skilled artisan.

A third command is the “listen,” or “.” command, which allows a user toopt-in with their location but without broadcasting their whereabouts totheir friends. For example, the user may enter “.Luna Lounge”. In such asituation, the user will be added to the database of active users, butno messages will be sent out about the user's location. Thus, forexample, if a friend or friend-of-a-friend opts-in or activates withinthe appropriate distance of the user, the user will receive a message,but the friend or friend-of-friend will not. The system may also beconfigured to allow other users to request “listen blocking” so thattheir location is not transmitted to any user requesting listen mode.

A fourth command is the query or “?” command. This command may be partof a request such as “Ace bar?”, which will look up the query in adatabase related to potential queries, and will return informationcorresponding to the query. In the example, the system may return thevenue name, address, and cross street, such as in a message like: “AceBar is at 531 5^(th) Street (btw Ave A & B) 555.867.5309. Reply with@venue name to check it out!” Users can also search for nearby“attributes” by sending the name of the venue they are near, as well aswhat they are looking for. For example, sending “Ace bar?pool table”will return a list of all locations closest to the geographiccoordinates of the Ace Bar that have either (a) a “pool table” attributein the database, or (b) a user-submitted comment that contains the word“pool table” or a near synonym. The returned message may take the formof “We found 3 matches for ‘pool table’ near Ace Bar: Black Star, MaxFish, Whiskey Ward.” Each of the identified locations may be marked,such as by a hyperlink, so that the user may easily seek moreinformation about the location. In addition, the system may follow up byproviding a small map showing the location of the user and the locationof a selected venue. Such functionality may be implemented with knowntechniques. In these scenarios, the user's location is not madeavailable and messages are not sent to other users. However, if the userselects one of the venues, any later commands that involve communicationcould be provided with the location as a default. For example, if theperson selects “Black Star” above for more information, the next timethe user presses “@”, the system may automatically fill in “Black Star,”assuming that the person ended up going to Black Star.

In addition, a user may establish permanent queries that are runwhenever a user activates, or that are run constantly or near-constantly(e.g., when the user's device is GPS-enabled). For example a user mayestablish a permanent query for Starbuck's stores and be told wheneverhe or she is are near such a store.

Other commands may also be used with the system, and may includecombinations that use the commands above. For example, a user who wantsto join a system-directed social session (described below) may enter“join@Luna Lounge” to show that they want to join, and that they arepresently at the Luna Lounge. This command tells the system the functionthey would like, and also passes a parameter to the system that allowsthe system to place them in a social session. The computer system 82 mayalso be provided with a number of appropriate databases. For example,acquaintance database 106 may provide tables to show the friends of eachparticular user. This database 106 may then be queried to identify otherrelationships between and among users. User profiles database 108 maystore data regarding profiles for each user in the system and may alsostore information about venues, such as venue reviews. Locationdatabases 110 may correlate information about venues, such as venuenames, with geographic coordinates for each location. Finally,administrative database 112 stores information needed to make the system80 operate properly, such as workflow logic and rules for events thatare managed by computer system 82. The pictured databases are exemplaryonly. Other databases could be employed, and the databases may bearranged in any appropriate manner.

FIG. 7 is a cartoon showing exemplary uses of a system for enablingcommunication between and among acquaintances. This cartoon waspublished in the June 2004 issue of Wired Magazine, and shows exemplaryapplications of the service known commercially as Dodgeball. In thefirst frame, a user enters an “@” command as described above. The userreaches the first venue in the second frame; it is a dead venue and theuser is jonesing for some Ms. Pac-Man, so the user enters “LunaLounge?Ms. Pac-Man.” The system responds with nearby venues that areassociated with Ms. Pac-Man (such as through a review that anothermember completed for a venue). While playing Ms. Pac-Man in the thirdframe, the user learns that another friend is at a nearby venue, andafter going there (frame 4), learns that a cute friend-of-a-friend is atthe same place. The user and the friend-of-a-friend (who received amessage about the user) can then break the ice by messaging, and maythen talk to each other. In the final frame, one of the user's otherfriends, having spied Courtney Love dancing on a table (this is afictional story), has sent out a “shout out” message telling all theirfriends to converge on the area. Thus, in particular implementations,the features described herein can provide new and rewarding socialinteraction that can be enlightening, entertaining, and educational.

FIG. 8 is a screen shot of a sign-up screen for a social software website. Such a site may be employed by a system to allow users to readilyenter and track information about themselves and their acquaintances.That information may then be used with a messaging system like thatdescribed herein. Generally, users register and manage their settingsand relationships via a web site. The web site serves as a front end fora database (which may comprise one of more distinct databases ordatabase components such as tables) that defines users' attributes andthe relationships between and among users. In this way, the web site anddatabase can be similar to those provided by other various“relationship” applications such as Friendster, Orkut, Tribe, andLinkedIn. The core links are between friends (or direct acquaintances).Database queries may determine friend-of-friend relationships. The website may give users the ability to invite new friends to join the siteor community, and may approve and/or deny relationship connections.

In one feature, the web site allows a user to select a friend. Such aselection may be made of someone who is not yet a member (e.g., byhaving the system send them an e-mail invitation to join the community,as a friend of the user) or of someone who is a member (e.g., in a“friend request”). In one implementation, the two may not be connectedas “friends” until both have approved of the relationship. When they aremade friends, there may be two database entries: one connecting User Ato User B, and another connecting User B to User A. The system may alsoallow a user to identify other users who should not receive informationabout their location (i.e., to “block” another user's reception). In oneembodiment, this is accomplished by allowing the user to break one endof a connection without breaking the connection, and without letting theother person know the break has occurred. To do so, the system adds anadditional field to the database that allows a user to block one side ofa relationship without destroying or deleting the connection in thedatabase, so that when a user opts in, checks in, or activates, they arenot broadcasting to their raw friends list, but instead are broadcastingtheir location to everyone except those individuals who they have chosento block.

In another feature, users may identify members of the community on whomthey have a crush. For example, the web site may display normal profilesor “ambient profiles” of various other users, which may include picturesof the users—much the way dating web sites contain profiles of users.The normal profiles may contain information that the user has entered,such as age, religion, sexual preference, gender, political persuasion,drinking/smoking/drug habits, hobbies, favorite movies/plays/songs, etc.The ambient profile may be built, not from information consciouslyentered into the profile by the user, but by observations ofcontributions the user makes to the community over time. For example,the system may make note of locations at which the user has recentlychecked in, what venues the user has commented on or written reviewsabout, and which friends (or friends-of-friends) the user has recentlybeen associated with. Thus, a user's ambient profile changes constantlyover time because they are interacting dynamically with the community.

A user may create a “crush list” of, for example, up to five othermembers, with whom the user is willing to make known their feelings. Forexample, the user may be physically attracted to another user's photo,or may like certain selections (such as hobbies) in the other user'spublicly available profile. Users may add to or edit their crush listsat any time. Users may also choose to be made invisible to any crushesalso, for example, if they are constantly being annoyed by messagesabout crushes. A separate database table may be used to track who has acrush on whom, and to deliver this information in real-time to users.For users who do not want to be part of the crush scene, the databasetable may simply contain a blocking “flag” for a particular user. Thatflag can be checked by the system before any crush messages are passedrelating to such a user.

As shown in FIG. 8, a user can enter standard profile information suchas name, e-mail address, gender, user name, password, andtelecommunications information. Some of this information may be madeavailable to other users, while some (e.g., password and e-mail address)may be kept private. Additional information may also be gathered, suchas by using a continued form similar to that shown in FIG. 8, byquestion and answer, or by other appropriate method. For example,various sorts of personality tests (e.g., Myers-Briggs) may be providedto help learn more about the user's preferences. In addition, profileinformation may be imported from other applications.

FIG. 9 is a screen shot of a test screen. This screen may be shown to auser when they are setting up an account in the community or at otherappropriate times. As shown, the system sends a test text message to amobile device, and allows the user to click on an appropriate choice inthe web browser to indicate whether the test message was properlyreceived. In general, the user will not receive a message if theirdevice does not have text messaging capabilities.

FIG. 10 is a screen shot of another test screen. This screen is shown ifthe user provides a negative answer to the question on the screen ofFIG. 9. The screen provides links to help screens, and also notifies auser that they can still send some messages to other users even if theycannot receive messages.

FIG. 11 is a screen shot of a profile screen. In general, variousprofile screens may be provided, each of which will display informationrelevant to its intended audience. For example, a public profile screenmight show the person's photo, hobbies, screen name, and other interests(such as those that would be available at any social or dating site). Arestricted public profile might show additional details, but beavailable only to users who have already been identified as friends. Aprivate profile screen may contain even more information, such aspasswords, history (e.g., recently-visited venues), and extra profilingdetails that should not be available to other users. In the privateprofile screen shown in FIG. 11, the user is also provided with actionsthey can take, such as changing their photo, inviting new friends, andidentifying current members as friends. The screen may also providesimplified instructions for the system

FIG. 12 is a screen shot of a photo update screen. This screen providesa simple interface that allows a user to browse for their photo on theircomputer and then to select it to be displayed by the system. The screenmay also provide instructions for uploading a photo.

FIG. 13 is a screen shot of an invitation screen. This screen allows auser to enter a single message to be sent to their friends, includingfriends who are not members of the system, and also to include thee-mail addresses of multiple people. In using the term “friends” here,the reference is to real-world friends, and not simply to people who area first-degree acquaintance of the user, or that are even users of thesystem at all. The system may append additional information to themessage, such as a hyperlink to a screen that allows friends to sign upwith the system.

FIG. 14 is a screen shot of a friend management screen. This screenprovides a simplified format by which to identify certain people as fullfriends who will receive all information about the user and his or herlocation, and other people as partial friends who will not receivemessages and from whom the user will not receive messages. In addition,other screens may be provided wherein a user can enter information abouta friend (such as first and last name) to get information on the friendif he or she is a member of the community, or to enter the name of avenue to get information on the venue (such as reviews from otherusers).

FIG. 15 is a screen shot of a venue screen. This screen includes asearch box in which users can enter venue names to search forinformation on the venues. Users may also add a venue, and may addcomments or reviews for the venue. The comments may be free-form, or mayfollow a predefined format. For example, reviews of restaurants mayinclude pre-set rating scales for taste, service, ambiance, and price,as examples, and may also include a spot for a full textual review. Themost recent reviews of any venue may also be displayed initially in thecenter of the screen, along with pictures of, and links to the profilesof, the users who completed the reviews. An area to the right displaysthe names and contact information for venues that have been addedrecently to the system.

FIG. 16 is a flow chart of a system-directed social session. In thisprocess, the server takes a more active role than that discussed above,acting much like a square dance caller. In general, the systemidentifies all active users in an area who have recently signaled theirintent to opt into the square dance event. For example, users may send amessage like: “join@Luna Lounge,” which will indicate they want to jointhe event, and also indicate the general area in which they are located.The system may then iteratively identify commonalities among sub-groupsof users in a particular area who want to play, and send users withcommonalities to a single venue for a period of time. The system maysimply send the users to a location and then remain silent, letting theusers try to discover what they have in common. Or the system mayidentify the common characteristic through messages to the users, andthen suggest topics of conversation, or otherwise provide suggestions orassistance in making the group's social interaction better. In thismanner, the system may act as an active catalyst for group socialinteraction.

In the flow chart, the system first gathers profile information forusers (box 200). Such gathering may occur when the users sign up with aservice and fill out profile information, such as hobbies or otherinterests. The information may also come from analysis of venues atwhich the user has identified himself or herself in the recent past. Inaddition, the profile information may be derived, when permission isgranted by the user, from other activities of the user such as searchrequests made to a search engine, or by an analysis of a user's recente-mail activity. Again, such analysis would depend on first obtainingthe user's permission.

A square dance event may then be scheduled. For example, there may be astanding event that begins in one locality or even nationwide, such ason Tuesday nights at 8 p.m. local time. Also, organizations such asgroups of bars, restaurants, coffee houses, or museums may organize anevent and may register the event with the system. The organizations maythen promote the event, and may also receive assistance from the systemin promoting the event. For example, the system may send messagesnotifying users who have used local venues about the event, or mayinclude the event on a schedule of events at the system web site.Appropriately-tailored promotional materials or advertising targeted tothe particular users or to the type of event may also be provided tousers in messages or at the web site using known mechanisms fordelivering promotional and advertising content. A group of users mayalso band together and schedule their own event or events.

At some time before the event starts (or even during the event), thesystem may receive opt ins from users (box 202). The opt in messages, asshown above, may include for example, a “join” command, an “@” command,and a location for the user (such as a venue name). As opt ins arrive,the system may keep track of the number of active users in a particulararea. As the time for the event approaches, the system may analyze thenumber of users in an area, and if the number is too low for aneffective event, may cancel the event by sending cancellation messagesto all active users in the area, may simply instruct the active users togo to a particular venue or venues if they want to meet other activeusers, or may instruct the users to move to another area in which it hasbeen determined that there are enough active users to hold an effectiveevent.

As the time for the start of the event comes very close, the system maythen identify groups and sub-groups among the active users for theevent. Groups may be identified, for example, according to geographiclocation. For example, there may be a group bounded by a downtown areaand another group bounded by an uptown or suburban area. Generally, thegeographic size of the area will be kept small, particularly if bars orsimilar establishments are involved, so that all venues can be reachedby walking.

The sub-groups may be identified from active users within a group. Thesub-groups may be selected based on any appropriate measure of affinityor commonality that will make for an interested group of people. Forexample, all active users who have identified themselves as viewing aparticular movie may be placed in a group. Also, users having similarpolitical or artistic viewpoints may be placed together. Other knownmeasures for determining affinity or commonality may also be used (suchas those used by dating systems), and the particular selection method isnot critical. For example, users may identify themselves with aparticular (e.g., favorite) brand (and perhaps subjective attributesassociated with the brand) and thereby receive advertising and messagesfrom the brand or the brand's proxy (e.g., “Tell Absolut where you areand they'll tell you the closest after-hours party” or “sign up for theFlavorPill art channel and learn of new gallery openings”).

In this discussion, a distinction can be drawn between and among“channels,” which may represent certain affinity interests only;“groups,” which are user-created and allow opt in and opt out by users;and “sets,” such as sets of friends, where only the user can drop otherusers from the set.

When the time for the event arrives, the system may broadcast startmessages to all the users (box 206). For example, each active user maysimply get a message telling them to go to a particular venue in thearea. Users may then attempt to identify each other when they get to thevenue, or they may be provided a particular area in which to meet by theoperator of the venue. For example, a table or discussion area may bemarked off for participants in the square dance event. When they all areat the venue, which may take a number of minutes if the area is as largeas ten blocks, the users may begin socializing. For example, they maybegin, under rules of the event that may be made known to players, todetermine why they have been placed together. In such a situation, thesystem should be established to select a commonality that is discernableby the users. Venues may organize to provide a prize to any groups thatcan solve their problem in a particular time period—for example, freerefreshments. The possibility of such prizes could entice more users toparticipate in the event, and to make participants more active in theirsocializing.

The system may also provide the users with supplemental messages (box208), typically with all users in one venue receiving the samesupplemental message. For example, where the users are not told theircommonality, the system may provide them with periodic hints.Alternatively, the system may provide proposed discussion topics for thegroup, perhaps based on the common feature or features of the group. Forexample, for a group in which all the members grew up in rural regions,the system may transmit a topic of: “Is life better on the farm or inthe city?” For a group that viewed certain movies in the recent past,the system may ask the members to debate the strengths and weaknesses ofthe two movies. For a group at a particular installation in a museum,the system may ask questions about which painting is more pleasing.

The event may have multiple rounds. For example, an event may last anevening, but each round may last, for example, one hour, with discussionoccurring for forty-five minutes and “transitions” occurring for fifteenminutes. Other appropriate time periods may also be employed. Thus, whenone round is finished, the system may check to determine whether thereis time for another round (box 210). If there is, a new round may beorganized and presented by sending out messages telling each of theusers of their next venue. If there is not time, the system may sendsummaries of the event and update user profiles (box 212). For example,each user may receive their score if the event is scored, and mayreceive their position among the users. In addition, each user mayreceive a “lead” report containing information about other users theymet during the event—if the other users indicated their assent tosharing information. For example, when a round is over, and during atransition, screen names for each user in a group may be displayed onthe users' devices, and the users may be given the opportunity toidentify the other users with whom they would like to follow up.Organizers of the event may also be provided summary information, andusers' profiles may be updated, such as to reflect the venues in whichthey met and other appropriate information.

In addition, provision may be made for users who want to “peel out” ormove “off the grid” during an event. For example, two users may reallyhit it off, and might not want to continue with the event. They may beprovided with a command that allows them to be taken out of the event.In this manner, the event can shrink slightly in later rounds withoutthe danger of some groups becoming needlessly small (due to peel outs ofwhich the system is unaware). The system may also require users to makea periodic positive response, such as at each round, to ensure each useris still participating in the event.

The event may also be scored, apart from awards for individualsub-groups. For example, users in a subgroup may receive points if theyguess their commonality quickly (with points decreasing with ticks onthe clock or use of hints). Because users “scramble” or “transition”periodically, few users will be in all the same sub-groups together.Thus, each user may receive a score equal to the scores of all thesub-groups in which the user participated (or as an average of thesub-groups). At the end of the event, awards may be given to the topscorers. An awards ceremony may even be held, with a recap of the event.For example, where the event happens weekly, each venue in an group ofvenues may be given the responsibility to host the recap party eachweek. Again, this provides additional benefits for the venues to getinvolved, and provides additional promotion for the system.

This process is meant to be exemplary only, and may be expanded in anynumber of appropriate manners. For example, venues can sign up with theservice to sponsor a square dance, such as on nights that are slow.These venues need not be just bars—they could also include museums,coffee houses, or restaurants (which might serve appropriate appetizersfor such an event).

This square dance process may, in particular embodiments, provideadditional social activities for users, and additional commercialpossibilities for sponsors. Advertising may be provided to the users ontheir mobile devices, and such messages may be customized, such asaccording to the type of venue in which the users meet, or the topicthat the users have in common.

The various embodiments described herein may also be accompanied byother services for users. For example, additional messages such aspromotional or advertising messages may be provided to users. Suchmessages may be targeted in various ways to be particularly helpful tousers also. For example, venues may be associated with particularconcepts or key words, so that when a user opts in from a venue, thesystem may provide messages associated with the key words or conceptsfor the venue. For example, where the venue is a bar, the user may beprovided information about promotions at the bar or at nearby competingbars, or could also be provided with a promotion for a particular brandof alcohol. The messages may also act like coupons for users. Forexample, venues may have connections to certain advertisers, and a usermay show a bartender, for example, an ad on their telephone, which thebartender may clear using an identification number unique to the venue,and may thereby register with a system the fact that the venue honoredthe coupon. As such, the advertiser may then rebate or provide a certainamount of money to the venue.

Other modes of transmitting advertising or promotional material may alsobe employed. For example, advertisers could sponsor certain venues,events, or other objects, e.g., “opt in to be friends w/Absolut”.Exclusive memberships may also be provided to users, and members may beprovided with special “inside” information, e.g., “pay to be part of theFlavorpill group and find out about exclusive parties.” Channels mayalso be provided, to which users may subscribe (e.g., “lower east sidedeals”), and advertisers may purchase ads on the channels (e.g., througha self-service model such as Google AdSense). The advertisers could alsoselect criteria on which to ping users, e.g., “All users within 10blocks of X on Sunday between three and six p.m. that match thisdemographic/psychographic profile.”

A number of embodiments of the invention have been described.Nevertheless, it will be understood that various modifications may bemade without departing from the spirit and scope of the invention. Forexample, SMS messaging can be replaced with other sorts of messaging,and can be augmented in various ways, such as with graphical elements.Accordingly, other embodiments are within the scope of the followingclaims.

1. (canceled)
 2. A method for communicating location information to adevice, comprising: receiving, at a computer system that implements asocial networking service, an electronic message from a deviceassociated with a first user; associating, by the computer system, thereceived message with a profile associated with the first user andmaintained by the social networking service, the profile identifyingother users who are acquaintances in the social network of the firstuser; identifying devices of other users who are identified as beingacquaintances of the first user; generating, based at least in part onthe received electronic message from the first user, a message thatincludes one or more preformatted responses, wherein each of the one ormore preformatted responses is selectable by a user and in response to asingle selection by a user, generates a respective preformatted reply;sending, from the computer system that implements the social networkingservice and to devices of the other users, the message that is generatedbased at least in part on the received electronic message from the firstuser; receiving, from a device of an other user that received themessage, a respective preformatted reply generated in response the otheruser selecting a preformatted reply included in the message; andsending, to at least the device of the first user, the preformattedreply for display on the device.
 3. The method of claim 2, wherein thedevice associated with the first user is a GPS-enabled mobile device andthe message that is generated is based at least in part on locationinformation received from the mobile device.
 4. The method of claim 2,further comprising determining a location name from the receivedelectronic message, and including the location name in the message sentto the device of the second user.
 5. The method of claim 4, wherein thelocation name comprises a venue name that corresponds to the receivedelectronic message.
 6. The method of claim 2, further comprisingreceiving status information provided by the first user and associatingthe received status information with the profile associated with thefirst user.
 7. The method of claim 2, wherein the preformatted reply isdisplayed as a selectable button.
 8. The method of claim 2, furthercomprising sending the preformatted reply for display on each device ofeach other user that received the message.
 9. A computer system,comprising: one or more computers; and one or more tangible,non-transitory machine-readable media having recorded thereoninstructions, that when executed by the one or more computers, performoperations comprising: receiving, at a computer system that implements asocial networking service, an electronic message from a deviceassociated with a first user; associating, by the computer system, thereceived message with a profile associated with the first user andmaintained by the social networking service, the profile identifyingother users who are acquaintances in the social network of the firstuser; identifying devices of other users who are identified as beingacquaintances of the first user; generating, based at least in part onthe received electronic message from the first user, a message thatincludes one or more preformatted responses, wherein each of the one ormore preformatted responses is selectable by a user and in response to asingle selection by a user, generates a respective preformatted reply;sending, from the computer system that implements the social networkingservice and to devices of the other users, the message that is generatedbased at least in part on the received electronic message from the firstuser; receiving, from a device of an other user that received themessage, a respective preformatted reply generated in response the otheruser selecting a preformatted reply included in the message; andsending, to at least the device of the first user, the preformattedreply for display on the device.
 10. The system of claim 9, wherein thedevice associated with the first user is a GPS-enabled mobile device andthe message that is generated is based at least in part on locationinformation received from the mobile device.
 11. The system of claim 9,further comprising the operation of determining a location name from thereceived electronic message, and including the location name in themessage sent to the device of the second user.
 12. The system of claim11, wherein the location name comprises a venue name that corresponds tothe received electronic message.
 13. The system of claim 9, furthercomprising the operation of receiving status information provided by thefirst user and associating the received status information with theprofile associated with the first user.
 14. The system of claim 9,wherein the preformatted reply is displayed as a selectable button. 15.The system of claim 9, further comprising the operation of sending thepreformatted reply for display on each device of each other user thatreceived the message.
 16. One or more non-transitory, tangiblemachine-readable media having recorded thereon instructions, that whenexecuted by one or more computer processors, perform operationscomprises: receiving, at a computer system that implements a socialnetworking service, an electronic message from a device associated witha first user; associating, by the computer system, the received messagewith a profile associated with the first user and maintained by thesocial networking service, the profile identifying other users who areacquaintances in the social network of the first user; identifyingdevices of other users who are identified as being acquaintances of thefirst user; generating, based at least in part on the receivedelectronic message from the first user, a message that includes one ormore preformatted responses, wherein each of the one or morepreformatted responses is selectable by a user and in response to asingle selection by a user, generates a respective preformatted reply;sending, from the computer system that implements the social networkingservice and to devices of the other users, the message that is generatedbased at least in part on the received electronic message from the firstuser; receiving, from a device of an other user that received themessage, a respective preformatted reply generated in response the otheruser selecting a preformatted reply included in the message; andsending, to at least the device of the first user, the preformattedreply for display on the device.